A Technique is a set of combat maneuvers, styles, stances, or weapon proficiencies. One Technique is selected at character creation, with the opportunity of improving it over time or learning new Techniques as the character advances. Each Technique is triggered under different circumstances or when using a particular weapon. For example, Toogan Harbeck has taken the […]
Character Sheet Design
Character sheets are always an integral part of a role-playing game. They’re a cool to be used before and during gameplay; to facilitate the character creation process, and how that character interacts with the world. Forge of Valor has gone through dozens of character sheet permutations, but our design principles have been clear from the […]
First Round Edits
Josh has pumped out his first round of edits on the manuscript. We went from 104k words down to 95k, but due to his insightful suggestions we’re back up into the 105k ballpark. Such is life. I want to ensure, regardless of size, that Forge of Valor is as efficient and effective as possible. […]
Manuscript Finished
After two years and countless drafts, the Forge of Valor RPG Manuscript is done. Whew. The final version clocked in right at 104k words, including the tables and Asset lists. The first “final” draft was nearly 130k, but I made a number of preliminary edits and revisions that reduced that by about 20%. Now, it’s […]
Kickstarter
Development of Forge of Valor RPG has been going strong for the last two years. Now, it’s almost time for us to bring it to the public. Kickstarter allows small publishers like Sigil Stone Publishing to create unique, creative games. You get a better product more in tune with what you want, and we get […]